#RightsRule — website and game chatbot for teenagers
Background
Research among children and teenagers aged 9–18 showed that young people want to be treated as equals, yet often struggle to recognize when their rights are being violated or how to respond.
The project was commissioned by Change Communications. UAMASTER joined as a technology subcontractor responsible for the website and chatbot.
Turn complex legal guidance into a website and chatbot that teenagers would actually want to use.
The experience had to feel clear and conversational without losing legal accuracy.
Task
Insight
Legal information is easier to remember when it is connected to a choice and its consequences.
Instead of asking teenagers to read rules, we let them safely experience familiar situations.
Each story works as an interactive conversation: the player enters a situation, chooses how to act and sees what follows.
The chatbot then explains the appropriate response and where to seek help.
Idea
STAY A LITTLE LONGER,HERE'S WHY:
👉As you play, you learn how your rights can be violated, recognize familiar situations and understand what to do.
👉You gain practical skills for protecting your civil rights, along with links to relevant laws and contacts for services that can help.
👉This is one game worth replaying in real life.
Pretty impressive for an ordinary game, right?🤘
PLAY IN THE CHATBOT
Website
The website is a clear entry point: it introduces the project, shows how the game works and leads users directly to the chatbot.
Its structure keeps the path from the first visit to the first scenario short.
The chatbot turned each scenario into a guided conversation: users made a choice, observed the consequences and received practical guidance.
One product logic connected the experience across all supported platforms.
Chatbot
Scenarios
Bullying at school, an incorrect price at checkout or being asked to pay for an accidentally damaged product: every story came from a situation teenagers could recognize.
We translated expert materials into natural dialogue, meaningful choices and concise explanations.
UAMASTER designed the chatbot logic, branching scenarios and copy, then programmed and tested the product across messengers.
We also developed the website that brings every entry point together.
Development
Three messaging platforms
The chatbot was available in Telegram, Viber and Facebook Messenger, so teenagers could choose the platform they already used.
28,640 participants took part in the project during its first six months. Participation peaked among 14- and 15-year-olds, while participants aged 12–17 formed the core audience.
Six-month participation
Participation by age
Result
The result is a complete educational product that does more than describe rights: it lets teenagers practice defending them.
The website, chatbot and expert guidance work as one coherent experience.